![]() The pieces are in place, but the natural question is when the story will take its next step. But in story missions, they can have a beginning, middle, and end that players participate in, rather than passively listening to. Reinhardt deals with Bastion there and starts to realize, ‘Oh, this guy’s not so bad.’” In the past, this kind of character-building was limited to small voice line interactions at the start of a PvP match. “It gets carried through into the gameplay. “The cinematic isn’t just a standalone,” cinematic director Jason Hill explains to WIRED. While both of these characters are also well-known to players, the interaction is new, and over the course of the mission, players get to experience Reinhardt coming to terms with fighting alongside a former enemy. As an example, in the Ironclad mission, the beefy tank Reinhardt meets Bastion, a peaceful unit of the omnics that fought against Reinhardt in the past. There’s also more texture to the missions than big plot points. The second mission introduces Sojourn, a character that was released with the much more recent launch of Overwatch 2, and it teases Ramattra, another new-ish character and exactly the kind of Thanos-style archvillain that the Overwatch universe needs. The next two missions feel more forward-looking, though. Hell, in the cinematic, Echo and Brigitte are already members of team Overwatch, even though they were both introduced years after the original game came out. Watchpoint: Gibraltar was one of the maps that shipped with the first game. “For the PvE experience, I think we have something like 13,000 lines that were in this patch,” says Lawlor.īut Lucio has been in the Overwatch game since it launched in 2016. While each mission only takes around 10-15 minutes to complete, the amount of newly crafted content they require is deceptively large, and much of it is reusable in the future. The original level design only gets more comprehensive in later missions, ending in the Ironclad mission that features gigantic turrets and mechs that would be completely out of place in PvP. But the latter half takes place on a Null Sector ship setting that is never used in any PvP game mode. Some locations are familiar, like the first half of the Resistance mission, which takes place on the Paraiso map. “So it really allowed us to do some things we haven’t really been able to do before, which is build the environments for storytelling.” “This is the first time we’ve really made custom maps for PvE,” Scott Lawlor, Overwatch’s audio and technical narrative design director, tells WIRED. For starters, the maps are almost entirely bespoke. ![]() ![]() The familiar King’s Row, Rialto, and Havana maps became battlegrounds against Null Sector and Talon, rather than another team of humans.ĭespite the comparison, Overwatch 2’s story missions are very different. In Overwatch 1, these were special limited-time events that featured mini-story missions set on existing PvP maps. ![]() When Invasion first dropped, many fans and gaming outlets were quick to compare the new PvE missions to past Archives events. ![]()
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